2013年8月5日星期一

WEEK TWO TASK [ 5 reference images of different landscapes]

 (1)5 reference images of different landscapes

1. http://www.chinaodysseytours.com/tours/pictures/12-days-China-Landscape-Tour/daybyday/terrace-guilin-1.jpg

The main landscape of this image is terrace fields. This image include vegetation is crops such as rice, and trees as well.

2.http://www.hdwallpaperspics.com/uploads/2013/01/ayers-rock-uluru-1680-1050.jpg


This image shows one of famous Australian travel destination, which called Ayers Rock.  This rock stand in a plain. And main vegetations are grasses. The light is from sunshine.

3. http://upload.wikimedia.org/wikipedia/commons/0/0b/Serengeti-Landscape-2012.JPG

Steppe is another kind of landscape which was showed in above image. As it is showed, many weeds in this image and just a tree. 


The image shows a desert. No vegetation, but got some rocks. But as we all know that some vegetation can grow up in the desert such as cactus.





This image is about mountain with trees grasses. and under the sunshine.

Independent Study

(a) Five ways you might customize your Sandbox editor setup.


1.Users can drag a window in to another,  which means that sevral multiple windows can be dragged and dropped  into a window 

2.Users can create their new toolbar by clicking tools and customise keyboard.  Then customise window can show different tabs which include multiple commands which can be edited for users' needs.

3.Users can change colour of editor.
Tool -->preferences-->
console background
User click Range buttom once to select object; and twice to select object behind
Tool -->preferences-->range

4.Configure User Commands
User can create a panel to show different and most used commands  such as the buttom of  turning  off sound and music
Tool-->Configure User Commands

5. Toolbar which created by users can be turned off, also users can put toolbar anyway they want. And users can turn of the display of information 

(b)3 different ways of moving around your level.



1.  Movement:
W(forward)
A(left)
S(backward)
D(right) 
letters in keyboard 
press right mouse button and hold a moment : look around 
press middle mouse button and hold a moment : pan around 
 Press Shif to move slightly faster
 camera speed is ranged from 0 to 10.  

2. F3 is  the wire frame option

3. Control+G  spawn to the game 

(c)Five shortcuts or buttons, and what each of their functions are.


1. Control+D: select object panel

2. F3: changing the viewport to wireframe mode

3. Asset browser:  To browser texture, sound and brushed as well.

4. Shift+Space bar: To turn on/off helpers.
  
5.DB: To open data bass view 



Reflection:

In the first lecture, I got the informaiton of this course(Benv2423 Real time interactive environments ). Also we know about the CryEngine from the videos. These videos are useful and helpful for person who never reached to this software CryEngine. And From the notes I taken in the blog, I can understand the important sources.
According to the videos and the notes taken during watching the videos, i knew the basic function and shortcut of the engine, and got an initial impression on it. It's interesting and powerful, and it's helpful for our experiment 1.





WEEK ONE TASK

(b)Five things about the Sandbox folder structure

1 Bin32 and Bin64 were contained in this folder. And User can choose one from these two WINDOW operating system depend on their own computer's operating system.

2“Game”folder is the most important one,because this folder hold many important files which will be used in CryEngine such as sound

3 “Tool” folder is also important. This folder include many useful files. I can install exporter plugins such as CryMax tool which is pretty useful.

4 Tools folder-->SettingsMgr.exe( use at least once before using program)
  A green light means the engine detects the resource compiler.

5 CryMax tools pretty useful and easy to install. For example just type the name of the drive which have 3D's max system , it will be installed for user.



(c)Ten tips and tricks related to Sandbox user interface


1. Right click   perspective can change the view that is wanted by the user, and      F3 is  the wire frame option

2. Users are allowed to work and edit the object they selected and locked,which called lock-selection

3. Using WASD letters for contorlling the movement.

4 . The speed of camera can be changed to view in status bar, which is depend on users

5. AI physics allow user edit it in a game sense.

6. Press Control+G start on the game mode

7 . Terrain buttom can allow user go through object.

8. Go to Position allows users to get their coordinates of their lacation. Also it allows users to get the coordinates of location they want.

9.Users can use console command box to contorol the editor performs and make an instruction.

10. 10.X, Y, Z, XY  represent x-axis, y-axis, z-axis, and xy-axes respectively which restricts item moving along these route.